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Gideros find relative coordinates of sprite
Gideros find relative coordinates of sprite





gideros find relative coordinates of sprite

Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.).Added love.textedited event callback function, called when the user is compositing text (e.g.Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.Added love.filedropped and love.directorydropped event callback functions.Added an optional program exit status number argument to.Added love.touchpressed, love.touchreleased, and love.touchmoved.

#Gideros find relative coordinates of sprite android#

Note that it has important differences from the touch implementation in the LÖVE 0.9.2 Android and iOS ports. It is not used for displaying videos on-screen (see Video objects for that.) Added video playback support for Ogg Theora videos, via.Added the flag t.gammacorrect to nf (replaces t.window.srgb.) Enabling it globally enables gamma-correct rendering, when supported.Disables accelerometer-as-joystick functionality on mobile devices when false.

gideros find relative coordinates of sprite

  • Added the flag t.accelerometerjoystick to nf.
  • Accelerometers are exposed as 3-axis Joysticks.
  • Added support for reading accelerometer values on mobile devices.
  • That said, there are tons of new features in this release: Changes from 0.9.2 Additions So, what’s so special about this release? Well the biggest feature has to be iOS and Android support, which I think you will agree is pretty big. This is excellent news for me as I can now use the newest release in my upcoming complete beginners series. LÖVE, the popular Lua based open source game engine, just released version 0.10.







    Gideros find relative coordinates of sprite